Search found 591 matches

by Diamondback
Fri Jun 18, 2021 6:56 pm
Forum: BF1942 (Vanilla)
Topic: River Assault
Replies: 0
Views: 14220

River Assault

A new map I'm working on. Here are some pics: https://i.imgur.com/AUUcSLo.png https://i.imgur.com/L3bO5m9.png https://i.imgur.com/QcgH5WZ.png This is a small infantry oriented map. There are for capturable bases and one main base held by the Canadians. The Canadian Army has to cross the river with t...
by Diamondback
Fri Jun 11, 2021 4:18 pm
Forum: General discussion & notices
Topic: EA Hacked. 750+GB data stolen
Replies: 5
Views: 24303

Re: EA Hacked. 750+GB data stolen

Btw, check your PM ;)
by Diamondback
Fri Jun 11, 2021 1:43 pm
Forum: General discussion & notices
Topic: EA Hacked. 750+GB data stolen
Replies: 5
Views: 24303

Re: EA Hacked. 750+GB data stolen

Yeah I’d like to see the possibilities of having the source code in our hands. The weather system would be pretty cool, so would the lens flare. Oh well.
by Diamondback
Thu Jun 10, 2021 8:27 pm
Forum: New here?
Topic: Greetings
Replies: 2
Views: 14965

Re: Greetings

Hello, welcome to the forums!

You will find that this website has a lot of resources to start server-side modding. You can also find plenty of information on client-side modding and other cool stuff.

Cya around,

Diamondback
by Diamondback
Thu Jun 10, 2021 8:25 pm
Forum: General discussion & notices
Topic: EA Hacked. 750+GB data stolen
Replies: 5
Views: 24303

Re: EA Hacked. 750+GB data stolen

I think it would be pretty illegal for us to get our hands on the BF1942 source code, if it was hacked.
by Diamondback
Sun May 30, 2021 6:34 pm
Forum: 1942 Modding Discussion
Topic: fileManager.fileExists new discovery
Replies: 0
Views: 6254

fileManager.fileExists new discovery

The fileManager.fileExists command allows you to check if any file located in your main BF1942 directory and its subfolders exists or not. Recently I found that this command can also be used to check for file types as well. This is done by using an asterix, followed by the file extension, as the arg...
by Diamondback
Sun May 30, 2021 5:55 pm
Forum: 1942 Modding Discussion
Topic: Creating circular outside map patterns
Replies: 0
Views: 5705

Creating circular outside map patterns

If you look at the minimap of the expansion map Kbely Airfield, you see that the outside map (out of bounds) area seems almost perfectly circular. I was just wondering if there was a way with BC or ED to create circular outside map areas like that, since doing it by hand is pretty tricky. Any though...
by Diamondback
Tue May 25, 2021 6:55 pm
Forum: New here?
Topic: Hello!
Replies: 3
Views: 14203

Re: Hello!

Did you make any new maps recently Crash?
by Diamondback
Thu May 20, 2021 5:42 pm
Forum: 1942 Modding Discussion
Topic: player.vehicleHp only works in multiplayer?
Replies: 28
Views: 53749

Re: player.vehicleHp only works in multiplayer?

The first thing I did was to look at game files which deal with setting or changing your player nickname. In GeneralOptions.con, you have the command game.setPlayerName ''your_nick''. So I thought that I could replace the argument of that command with a variable in a custom CON file I made, which I ...
by Diamondback
Thu May 20, 2021 5:33 pm
Forum: 1942 Modding Discussion
Topic: player.vehicleHp only works in multiplayer?
Replies: 28
Views: 53749

Re: player.vehicleHp only works in multiplayer?

What I'm trying to do is activate my own player with player.active. I read around on the forums and it was mentioned that the issue with player.active was that in an Internet server, it activates the latest player to join or connect to the server, not your own player. The only way to activate your p...