Search found 591 matches
- Fri Jun 18, 2021 6:56 pm
- Forum: BF1942 (Vanilla)
- Topic: River Assault
- Replies: 0
- Views: 14220
River Assault
A new map I'm working on. Here are some pics: https://i.imgur.com/AUUcSLo.png https://i.imgur.com/L3bO5m9.png https://i.imgur.com/QcgH5WZ.png This is a small infantry oriented map. There are for capturable bases and one main base held by the Canadians. The Canadian Army has to cross the river with t...
- Fri Jun 11, 2021 4:18 pm
- Forum: General discussion & notices
- Topic: EA Hacked. 750+GB data stolen
- Replies: 5
- Views: 24303
Re: EA Hacked. 750+GB data stolen
Btw, check your PM
- Fri Jun 11, 2021 1:43 pm
- Forum: General discussion & notices
- Topic: EA Hacked. 750+GB data stolen
- Replies: 5
- Views: 24303
Re: EA Hacked. 750+GB data stolen
Yeah I’d like to see the possibilities of having the source code in our hands. The weather system would be pretty cool, so would the lens flare. Oh well.
Re: Greetings
Hello, welcome to the forums!
You will find that this website has a lot of resources to start server-side modding. You can also find plenty of information on client-side modding and other cool stuff.
Cya around,
Diamondback
You will find that this website has a lot of resources to start server-side modding. You can also find plenty of information on client-side modding and other cool stuff.
Cya around,
Diamondback
- Thu Jun 10, 2021 8:25 pm
- Forum: General discussion & notices
- Topic: EA Hacked. 750+GB data stolen
- Replies: 5
- Views: 24303
Re: EA Hacked. 750+GB data stolen
I think it would be pretty illegal for us to get our hands on the BF1942 source code, if it was hacked.
- Sun May 30, 2021 6:34 pm
- Forum: 1942 Modding Discussion
- Topic: fileManager.fileExists new discovery
- Replies: 0
- Views: 6254
fileManager.fileExists new discovery
The fileManager.fileExists command allows you to check if any file located in your main BF1942 directory and its subfolders exists or not. Recently I found that this command can also be used to check for file types as well. This is done by using an asterix, followed by the file extension, as the arg...
- Sun May 30, 2021 5:55 pm
- Forum: 1942 Modding Discussion
- Topic: Creating circular outside map patterns
- Replies: 0
- Views: 5705
Creating circular outside map patterns
If you look at the minimap of the expansion map Kbely Airfield, you see that the outside map (out of bounds) area seems almost perfectly circular. I was just wondering if there was a way with BC or ED to create circular outside map areas like that, since doing it by hand is pretty tricky. Any though...
Re: Hello!
Did you make any new maps recently Crash?
- Thu May 20, 2021 5:42 pm
- Forum: 1942 Modding Discussion
- Topic: player.vehicleHp only works in multiplayer?
- Replies: 28
- Views: 53749
Re: player.vehicleHp only works in multiplayer?
The first thing I did was to look at game files which deal with setting or changing your player nickname. In GeneralOptions.con, you have the command game.setPlayerName ''your_nick''. So I thought that I could replace the argument of that command with a variable in a custom CON file I made, which I ...
- Thu May 20, 2021 5:33 pm
- Forum: 1942 Modding Discussion
- Topic: player.vehicleHp only works in multiplayer?
- Replies: 28
- Views: 53749
Re: player.vehicleHp only works in multiplayer?
What I'm trying to do is activate my own player with player.active. I read around on the forums and it was mentioned that the issue with player.active was that in an Internet server, it activates the latest player to join or connect to the server, not your own player. The only way to activate your p...