Search found 14 matches
- Fri Jul 29, 2011 1:15 am
- Forum: 1942 Modding Discussion
- Topic: Make a proyectile that bounces of ground
- Replies: 10
- Views: 14594
Re: Make a proyectile that bounces of ground
I played a mod where the bouncing tracer is the after-effect. Once the projectile hit the ground and disappeared, an effect would happen where a bullet would randomly fly off in a direction. But I think you want that bouncing bullet to do damage I suppose. Actually is one of the things i want, i do...
- Thu Jul 28, 2011 5:44 am
- Forum: 1942 Modding Discussion
- Topic: Make a proyectile that bounces of ground
- Replies: 10
- Views: 14594
Make a proyectile that bounces of ground
Hi! Do you know how can i do a proyectile that properly bounces of ground? I m also interested on making an effect that is called on a collision, but that has a velocity component of the proyectile that caused the collision. I want this to make an effect of tracer bullets ricocheting the ground. htt...
- Tue Jul 26, 2011 4:41 am
- Forum: 1942 Modding Discussion
- Topic: Idea: 3D Sniper Scope [Not an image]
- Replies: 11
- Views: 21819
Re: Idea: 3D Sniper Scope [No Image]
I dont know too much about modelling in bf42, but i think you could do a fast animation frame that switches the polygon face that is non blurry to a blurry polygon face when you get the gun up for aiming. If the engine is capable, you could also use a skin animation to change the alpha properties wh...
- Mon Jul 18, 2011 7:24 pm
- Forum: 1942 Modding Discussion
- Topic: Server side Mod (all maps)
- Replies: 6
- Views: 9170
Re: Server side Mod (all maps)
Well, i have been reading a lot on server side modding. Seems its possible to add a SSM mod to all the maps played by modifying the objects.rfa as it says here: http://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=5402&sid=de9a7f61acfeab7198206004a51db6af I have been trying to do wha...
- Sun Jul 17, 2011 8:54 pm
- Forum: 1942 Modding Discussion
- Topic: Idea: 3D Sniper Scope [Not an image]
- Replies: 11
- Views: 21819
Re: Idea: 3D Sniper Scope [No Image]
If you can make 3d reticles with alpha skins, you could do an ironsight much more realistic by having some blurr on the post and the rear sight. Something like this:
- Tue Jul 12, 2011 8:36 pm
- Forum: 1942 Modding Discussion
- Topic: Server side Mod (all maps)
- Replies: 6
- Views: 9170
Re: Server side Mod (all maps)
I have changed only code, i want to add some particles to the tracer (copied sprites from other effects). I have already made the mod, but if i want everybody to use this new tracer, they all have to have the mod. As the mod is only 2 .con files changed in objects.rfa, i wanted to make it a server s...
- Tue Jul 12, 2011 4:11 am
- Forum: 1942 Modding Discussion
- Topic: Server side Mod (all maps)
- Replies: 6
- Views: 9170
Server side Mod (all maps)
Hi!
i have been reading the server side modding tutorials but i cant find how to do this. I Want to add better tracers to the game, but just doing a mini server side mod (no mod required on client side). Is this possible?
i have been reading the server side modding tutorials but i cant find how to do this. I Want to add better tracers to the game, but just doing a mini server side mod (no mod required on client side). Is this possible?
- Mon Dec 27, 2010 2:05 am
- Forum: 1942 Modding Discussion
- Topic: Trace coming out of a bomb
- Replies: 16
- Views: 22001
Re: Trace coming out of a bomb
Have you tried addtemplating dummy objects to the effect bundle? ObjectTemplate.create EffectBundle YourEffect rem --------------------------- ObjectTemplate.addTemplate EmptyObject ObjectTemplate.setPosition 512/0/0 ObjectTemplate.addTemplate EmptyObject ObjectTemplate.setPosition 512/0/512 Object...
- Fri Dec 24, 2010 9:38 pm
- Forum: 1942 Modding Discussion
- Topic: Trace coming out of a bomb
- Replies: 16
- Views: 22001
Re: Trace coming out of a bomb
A quick look at your code and I spotted that you didn't have looping turned on for either of the emitters ObjectTemplate.looping 0 Change it to this ObjectTemplate.looping 1 Also how is the effect tied to the projectile? Instead of addtemplating it to the projectile, try this instead: ObjectTemplat...
- Mon Dec 20, 2010 11:25 pm
- Forum: 1942 Modding Discussion
- Topic: Trace coming out of a bomb
- Replies: 16
- Views: 22001
Re: Trace coming out of a bomb
add another Firearm with same fire input on the firearm u want fire 2 kinds of projectile... =========== and too see where the bomb hit... theres another way... edit the explosion effect : add a smoke or some effect which can live longer into the explosion effect... I think i tried the first, but d...