Search found 40 matches
- Tue Oct 03, 2023 1:58 am
- Forum: 1942 Modding Discussion
- Topic: assets from expansions for map creating
- Replies: 14
- Views: 34695
Re: assets from expansions for map creating
For specific objects like the tunnel from eagles nest, how do we go about grabbing and adding all the needed files? I’ve tried it twice now and it’ll never show up textured right in bc42 and nothing loads in game. Please advise.
- Mon Sep 18, 2023 8:45 pm
- Forum: New here?
- Topic: Intro: overdue
- Replies: 2
- Views: 27568
Intro: overdue
Hi I realized I never did this. Here I’m jdc527, but in games it’s fuzzy sheep. Relatively new to modding, but I just wanna make and improve maps and maybe animations. I may post a lot for help, so sorry for bugging. You guys a a great team of helpers and I appreciate it. See ya on the forums.
- Sun Sep 17, 2023 2:06 am
- Forum: General discussion & notices
- Topic: Self flying planes
- Replies: 3
- Views: 24865
Self flying planes
Saw the video Senshi posted some time back that had b17s flying apparently by code. I’ve also seen this in a DDay map of Ste. Mere Eglise that had flying C47s as spawn points.
Can someone tell or show me how?
Can someone tell or show me how?
- Wed Sep 13, 2023 11:03 pm
- Forum: 3dsmax (3dmax) Tutorials
- Topic: Soldier/weapon animation video tutorial
- Replies: 3
- Views: 36790
Re: Soldier/weapon animation video tutorial
As they got lost before (understandably, as they really are posted in an odd place), I repost my "Beginner's tutorials on animation" videos here http://www.youtube.com/view_play_list?p=1ECA6BA7F4291CEA I only got the first two parts done, simply because there was no more interest in furth...
- Sun Sep 10, 2023 11:15 pm
- Forum: General discussion & notices
- Topic: Issue with ed42
- Replies: 0
- Views: 46443
Issue with ed42
I have an issue with ed42, making a map in ed42 or editing a bc42 map in ed, no changes save when I pack the rfa to the 1942 directory. What am I doing wrong? If I try to load dice/modder-made maps the program crashes. Any idea of what's wrong? this didn't ever happen when I started developing aroun...
- Sun Sep 10, 2023 8:54 pm
- Forum: ED42 (Editor 42) Tutorials
- Topic: Using ED42 to make a working map
- Replies: 1
- Views: 27957
Re: Using ED42 to make a working map
Hey fook are you able to share the video for how to use ed42 as unlisted? It’s been a while since I’ve used ed42 and I need a refresher. I don’t remember how/which files I need to import/export to and from ed in order to have changes apply to the maps in bc42. Cheers man.
- Thu Sep 07, 2023 12:29 am
- Forum: Make a Request!
- Topic: Heightmaps!
- Replies: 1
- Views: 51008
Heightmaps!
If I can get my bc42 working again, would somebody care to design the terrain/heightmaps for some western coastal US areas and/or something like Warsaw from the 1940s? Cheers folks.
- Thu Sep 07, 2023 12:25 am
- Forum: General discussion & notices
- Topic: BC42 issues
- Replies: 0
- Views: 46007
BC42 issues
I’ve been unable to get bc42 to work lately. Even with new fresh installs and even on a different computer. When I boot up the program it tells me it’s failed to locate standardmesh and standardmesh001 and a couple times it’s said it can’t load staticobjects. Anyone have any advice? This is a issue ...
- Tue May 30, 2023 5:36 pm
- Forum: 1942 Modding Discussion
- Topic: assets from expansions for map creating
- Replies: 14
- Views: 34695
Re: assets from expansions for map creating
I've gotta find the website again but I found a guide online that showed a step by step of what to do with your files both in bc42 and in terms of folders on your pc.
- Tue May 30, 2023 5:34 pm
- Forum: General discussion & notices
- Topic: Issues with Objects.rfa
- Replies: 1
- Views: 40461
Issues with Objects.rfa
Hi, I can't extract the objects.rfa with the MDT toolkit. I have tried a total refresh of all backups, reinstalling the game 3x now and I am still unable to access it. The other files in that directory such as standardmesh and textures are able to be pulled. Does anybody have a spare, untouched obje...