Search found 8 matches
- Sun Oct 09, 2011 11:16 pm
- Forum: 1942 Modding Discussion
- Topic: AA_Allies barrel velocity
- Replies: 7
- Views: 9189
Re: AA_Allies barrel velocity
works for me local host on wake (lead ahead of the planes a little) rem *** AA_allies firing & projectiles hack *** ObjectTemplate.Active AA_Allies_GunBarrel ObjectTemplate.reloadtime 0.5 ObjectTemplate.roundOfFire 9 ObjectTemplate.velocity 600 ObjectTemplate.addFireArmsPosition 0/0.02/0 0/-0.7/...
- Sun Oct 09, 2011 11:07 pm
- Forum: General discussion & notices
- Topic: Hello, old friends.
- Replies: 7
- Views: 17135
Re: Hello, old friends.
Hello Y2kay. Games not dead yet,I poll some 300 something servers when I do a MP update. Does seem to be some **CKERY on gamespy's side,I boot my local open game to the net and it doesn't come up on the list of servers for quite some time. Shouldn't be an issue. Before I was 10 mbps down 1.5 up (and...
- Sat Dec 04, 2010 4:23 pm
- Forum: General discussion & notices
- Topic: VU server people
- Replies: 5
- Views: 9097
Re: wtf is wrong with these VU server people
Directed to their head modder they got some weird settings I wanted to discuss with them as well as help them pump up their Ai and slip them some modded omaha statics.con in exchange for their objects or OST .con. And you are snarkily offended how do I mod? tough get a helmet ain't your clubhouse VU...
- Sat Dec 04, 2010 3:27 am
- Forum: General discussion & notices
- Topic: VU server people
- Replies: 5
- Views: 9097
VU server people
Asked for contact with their admin 3 times.
Swap some files,give them some coop hints/files from my 6 years of development.
Swap some files,give them some coop hints/files from my 6 years of development.
- Thu Nov 11, 2010 2:11 am
- Forum: 1942 Modding Discussion
- Topic: Moving objects between mods
- Replies: 8
- Views: 11666
Re: Moving objects between mods
Mods add different kits and order of items in each kit (item index) or even the PCO positions/AI files are called differently or not at all
You have to do one mod at a time and take it from there until you fix each.
Make backups
You have to do one mod at a time and take it from there until you fix each.
Make backups
- Thu Nov 11, 2010 2:06 am
- Forum: Make a Request!
- Topic: BG42 coop ai add binocs for spotting
- Replies: 0
- Views: 6480
BG42 coop ai add binocs for spotting
code works in dc_f
I get ctd in bg1942 however (no debugger installed)
relevant code here
http://www.battlefieldsingleplayer.com/ ... ntry167597
I get ctd in bg1942 however (no debugger installed)
relevant code here
http://www.battlefieldsingleplayer.com/ ... ntry167597
- Thu Nov 11, 2010 1:59 am
- Forum: 1942 Modding Discussion
- Topic: [SSM] DCF Coop Map Issues
- Replies: 7
- Views: 11013
Re: [SSM] DCF Coop Map Issues
I gave the Iraqis 360 degree mortars instead of the stationary MG on that map.
Cool but it sucks sometimes.
I uploaded ladders for hidey holes and to get on roofs in a static objects con for berlin here years ago
check it out if its still here.
Cool but it sucks sometimes.
I uploaded ladders for hidey holes and to get on roofs in a static objects con for berlin here years ago
check it out if its still here.
- Thu Nov 11, 2010 1:05 am
- Forum: Off Topic
- Topic: Pressurized Lightbulb = VERY LOUD BANG!
- Replies: 6
- Views: 18250
Re: Pressurized Lightbulb = VERY LOUD BANG!
Stronger than Kevlar(must have been an old bulb made in USA not china)!
Had a racing bicycle once with kevlar tires they only took 90 PSI rock damn hard.
Hello punka** haters Apache told me he got this place for 3 cases of soda.
So here I am.
Had a racing bicycle once with kevlar tires they only took 90 PSI rock damn hard.
Hello punka** haters Apache told me he got this place for 3 cases of soda.
So here I am.