Search found 31 matches

by mrhowdoimodClassic
Fri Dec 10, 2010 4:43 am
Forum: 1942 Modding Discussion
Topic: Campaign List Editing
Replies: 3
Views: 6762

Re: Campaign List Editing

I assume it's because in order for those maps to access their mods content they have to be in their own mods levels folder, if that makes sense. The maps are calling objects that don't exist in vanilla bf42. If you wanted, you could combine all of them (backing up the game and it's xpacks) and then ...
by mrhowdoimodClassic
Sat Dec 04, 2010 10:40 pm
Forum: General discussion & notices
Topic: THIS is America now? o.O
Replies: 4
Views: 8242

Re: THIS is America now? o.O

Hmm. Ok, interesting. Utterly pathetic however. Thanks!
by mrhowdoimodClassic
Sat Dec 04, 2010 7:13 am
Forum: General discussion & notices
Topic: THIS is America now? o.O
Replies: 4
Views: 8242

THIS is America now? o.O

Look at this. This is horrible. Honestly. I wouldn't hit a girl, let alone one that age... But this would be an exception.. how pathetic and horrible. Seriously. WTF. can anyone explain this??

Image
by mrhowdoimodClassic
Sat Dec 04, 2010 6:48 am
Forum: General discussion & notices
Topic: VU server people
Replies: 5
Views: 9095

Re: wtf is wrong with these VU server people

Undoubtedly the "VU Server People"... :roll: Bongholio strikes yet again. With a post meaning... nothing.
by mrhowdoimodClassic
Tue Nov 30, 2010 5:49 am
Forum: 1942 Modding Discussion
Topic: what-if infantry kits
Replies: 10
Views: 16002

Re: what-if infantry kits

Sure, it's a clever idea. But modding doesn't matter much anymore unless you're in a team with a dedicated goal or you're only interested in Co-op play. So sure you can do it Client side, for yourself or maybe a few friends you pass the mod too. But otherwise it's not going anywhere, and it all come...
by mrhowdoimodClassic
Mon Nov 29, 2010 10:34 pm
Forum: General discussion & notices
Topic: Search??
Replies: 2
Views: 5788

Search??

What the? Where did the search feature go?? On both BFmods and SSM.com?
by mrhowdoimodClassic
Mon Nov 22, 2010 9:15 pm
Forum: General discussion & notices
Topic: Glad to be back, but begging for help!
Replies: 5
Views: 8859

Re: Glad to be back, but begging for help!

Oh my goodness!! Thank you so much man! hahaha it worked!! All I had to do was name the material Alpha. I cannot believe it was that simple. I seriously cannot thank you enough! Thanks for the plethora of information as well, lots of good info there! :D Now, naturally, since we're dealing with bf mo...
by mrhowdoimodClassic
Fri Nov 19, 2010 6:03 pm
Forum: General discussion & notices
Topic: Tutorials - Request?
Replies: 8
Views: 12097

Re: Tutorials - Request?

Uhm, are you saying I shouldn't work on mine? I'm not sure what the purpose of your reply was. I mean if you're just going to make more video tutorials I minus well not start then we'll have double.
by mrhowdoimodClassic
Tue Nov 16, 2010 11:33 pm
Forum: 1942 Modding Discussion
Topic: Johnson Import Error
Replies: 9
Views: 13235

Re: Johnson Import Error

Isn't that kind of thing so frustrating? just that small thing. But this fact helps us remember the importance of the order things are loaded. Because of not remembering that the objects.rfa was loaded before the map.rfa obviously, none of us assumed to think the object just didn't load, so the map ...
by mrhowdoimodClassic
Tue Nov 16, 2010 11:22 pm
Forum: 1942 Modding Discussion
Topic: confusion with response/mobile physics etc...
Replies: 4
Views: 7263

Re: confusion with response/mobile physics etc...

well AFAI remember something held with 'hold object' would stay unless either 1) The player entered and activated an engine. or 2) was hit by a projectile. So my idea is maybe you could encorperate an engine into all this you could find a way to do it. Or better yet, have one of the cars button inpu...