Search found 70 matches
- Thu Feb 08, 2018 5:41 am
- Forum: 1942 Modding Discussion
- Topic: ViewMatIDs 1.2
- Replies: 7
- Views: 15902
Re: ViewMatIDs 1.2
the interstate mod has the viewmatids 1.2 packed in the standardmesh.rfa of both 1.8 and 1.81. http://www.mediafire.com/file/daaf3d561 ... Dfiles.rar I packed the files into a .rar file so you don't have to bother with the lengthy file extracting
- Sun Jul 03, 2016 4:22 am
- Forum: 1942 Modding Discussion
- Topic: Importing Custom Models?
- Replies: 12
- Views: 23038
Re: Importing Custom Models?
take out the .dds description when giving the texture file path. Also material0 says notexture
- Sat Jul 02, 2016 2:09 am
- Forum: 1942 Modding Discussion
- Topic: Mafia_2 map project
- Replies: 3
- Views: 10419
Re: Mafia_2 map project
thats how its done though
- Fri Jul 01, 2016 8:53 pm
- Forum: 1942 Modding Discussion
- Topic: Mafia_2 map project
- Replies: 3
- Views: 10419
Re: Mafia_2 map project
http://bfmods.com/mdt/Tutorials/MapCoor ... oords.html
Game.SetActiveCombatArea will change the mini map and out of bounds areas. Look at berlin's init.con
Game.SetActiveCombatArea will change the mini map and out of bounds areas. Look at berlin's init.con
- Mon Feb 16, 2015 3:33 am
- Forum: 1942 Modding Discussion
- Topic: loading the zero mapside crashes to desktop
- Replies: 3
- Views: 8042
loading the zero mapside crashes to desktop
Has anyone loaded a zero in their map without the game crashing? I have a zero setup to have its physics.con changed by the map archive but the map is crashing even when no changes are made. I ran the debugger and it gives me an error relating to the engine rpm I have no idea why.
- Sat Dec 20, 2014 12:49 am
- Forum: 1942 Modding Discussion
- Topic: has anyone tried this method for heightmap editing?
- Replies: 4
- Views: 9580
has anyone tried this method for heightmap editing?
Supposedly you can import a large heightmap into a smaller worldsized map and achieve a more detailed terrain http://i.imgur.com/14GnAYI.jpg does anyone have results to show?
- Sat Nov 15, 2014 12:38 pm
- Forum: 1942 Modding Discussion
- Topic: I can't enter my vehicle
- Replies: 10
- Views: 29564
Re: I can't enter my vehicle
I may have overlooked many things when putting this tank together but from what I had setup the box would change how the pco behaved with the in game physics and it gave me allowance to select the spawn point. But the box wasn't the solution for the tank to be mobile around the map so I've been able...
- Sun Nov 09, 2014 4:24 am
- Forum: 1942 Modding Discussion
- Topic: I can't enter my vehicle
- Replies: 10
- Views: 29564
Re: I can't enter my vehicle
I did scale all of the parts and I've accommodated the positions for each object. Here I've added a box to the geometry of the pco and it has balanced the tank.
- Sat Nov 08, 2014 8:24 am
- Forum: 1942 Modding Discussion
- Topic: I can't enter my vehicle
- Replies: 10
- Views: 29564
Re: I can't enter my vehicle
I just found out part of the problem now but it's impractical to pilot at the shape it's in. You can see how it floats and it also shakes..
- Sat Nov 08, 2014 8:04 am
- Forum: 1942 Modding Discussion
- Topic: I can't enter my vehicle
- Replies: 10
- Views: 29564
Re: I can't enter my vehicle
OK here's the code rem *** Sherman *** ObjectTemplate.create PlayerControlObject BigSherman ObjectTemplate.NameTagOffset 0/-0.3/0 ObjectTemplate.setNetworkableInfo BigShermanBodyInfo ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.cullRadiusScale 5 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate...