Search found 70 matches
- Wed Mar 13, 2013 4:04 am
- Forum: 1942 Modding Discussion
- Topic: Open sights?
- Replies: 10
- Views: 21680
Re: Open sights?
CHTNone
- Sat Mar 09, 2013 10:15 pm
- Forum: 1942 Modding Discussion
- Topic: The Way It Was Meant To Be Un-Final Edition
- Replies: 8
- Views: 12248
Re: The Way It Was Meant To Be Un-Final Edition
I can't load the maps without crashing.
- Sat Mar 09, 2013 9:47 pm
- Forum: 1942 Modding Discussion
- Topic: Need Help with some sping stuff
- Replies: 16
- Views: 21210
Re: Need Help with some sping stuff
Any changes to TrackL and TrackR in objects.con ? Set a damping value for T34WheelR3 and T34WheelL3... 2. The front most wheel and back most wheel in the track objects.con need strengh and damping values, or the vehicle will tip and then terrain clips through with the dummy wheels causing it to bounce
- Sun Feb 24, 2013 8:01 pm
- Forum: General Modding Tutorials
- Topic: Killing dummy objects easy code
- Replies: 6
- Views: 29280
Re: Killing dummy objects easy code
Freddy, I like the idea. I want to change it up. Make the dummy objects indestructible, preventing base campers from destroying planes and such. I'm not sure how I can achieve this though. Repair points is my current solution. You know of an alternative?
- Sun Feb 24, 2013 3:59 am
- Forum: 1942 Modding Discussion
- Topic: faked volumetric fog in 1942
- Replies: 6
- Views: 20381
Re: faked volumetric fog in 1942
Hehe. Neat stuff man.
- Tue Feb 12, 2013 5:23 pm
- Forum: 1942 Modding Discussion
- Topic: Client objects NOT VISIBLY moving - Please Help!
- Replies: 5
- Views: 8449
Re: Client objects NOT VISIBLY moving - Please Help!
Remove network code from rotational bundles.
- Sun Jan 27, 2013 10:49 am
- Forum: 1942 Modding Discussion
- Topic: pco engine auto start. pivot?
- Replies: 8
- Views: 10395
Re: pco engine auto start. pivot?
ObjectTemplate.hasMobilePhysics 1 makes the cable car fly across the map. I want to make the hull not tilt when it climbs vertical. It moves like the sengoku carts which is cool though I'm slumped on stopping the tilting. http://i215.photobucket.com/albums/cc318/shall1990/ScreenShot74_zpsfe2c1a6d.jp...
- Fri Jan 25, 2013 1:04 am
- Forum: 1942 Modding Discussion
- Topic: pco engine auto start. pivot?
- Replies: 8
- Views: 10395
Re: pco engine auto start?
The active command works I don't know why or how. The PCO didn't move anymore after respawning. I don't know of an alternative to make it mobile. It just works.I've tried different engine types without luck. though I appreciate your information. I"ll look into methods of changing this concept.
- Thu Jan 24, 2013 6:23 am
- Forum: 1942 Modding Discussion
- Topic: pco engine auto start. pivot?
- Replies: 8
- Views: 10395
Re: pco engine auto start?
I have ObjectTemplate.setEngineType c_ETRocket which has the vehicle move on its own. The idea I have in mind seemingly is not possible however.
- Thu Jan 24, 2013 4:38 am
- Forum: 1942 Modding Discussion
- Topic: pco engine auto start. pivot?
- Replies: 8
- Views: 10395
Re: pco engine auto start?
I used it in objectspawntemplates for the vehicle to move without a player in it. If I allow a person to press E the vehicle moves. Though it defeats the purpose i'm making.