Search found 95 matches

by MillerMod
Wed Jan 22, 2014 8:03 pm
Forum: 1942 Modding Discussion
Topic: BF1942/Stalker/custom map
Replies: 36
Views: 52882

Re: BF1942/Stalker/custom map

Swaffy wrote:Did you make sure to pack the heightmap too?
The "heightmap.raw" is in the map files,in teh correct place.

Does the "gmakerfa" or "winrfa" like accents letters (á,ó,ű ...) ?
by MillerMod
Wed Jan 22, 2014 11:04 am
Forum: 1942 Modding Discussion
Topic: BF1942/Stalker/custom map
Replies: 36
Views: 52882

Re: BF1942/Stalker/custom map

Thx mates for the replies, but the main problem is not the water. The problem is the "ground" went down to almost 0 under water level, because thsi base stands on teh ground correctly as i did in bc42. I made this map like this: ectracted a basic map, than put inside teh custom objects, th...
by MillerMod
Tue Jan 21, 2014 9:51 pm
Forum: 1942 Modding Discussion
Topic: BF1942/Stalker/custom map
Replies: 36
Views: 52882

Re: BF1942/Stalker/custom map

Ok, soon i will give up making this s**t map.

I am making this base and tried to test it, the bf crashes. Ok, than i go back to bc42 and just saw this:

Image

What can i do now?
by MillerMod
Mon Jan 20, 2014 12:08 am
Forum: 1942 Modding Discussion
Topic: BF1942/Stalker/custom map
Replies: 36
Views: 52882

Re: BF1942/Stalker/custom map

The wrecks might not have a collision mesh, I'm not sure what the vanilla models are like. So you might want to check that. It does in a map calls "Al_jarah.rfa" . I will upload this map soon. News: the map loads, so i think the wrecks will work now correctly. Other question: do somebody ...
by MillerMod
Sun Jan 19, 2014 10:04 pm
Forum: 1942 Modding Discussion
Topic: BF1942/Stalker/custom map
Replies: 36
Views: 52882

Re: BF1942/Stalker/custom map

Hm at least that worked i changed the name of the wreck and i can see the yak9 wreck, but i can go across it :D
by MillerMod
Sun Jan 19, 2014 9:50 pm
Forum: 1942 Modding Discussion
Topic: BF1942/Stalker/custom map
Replies: 36
Views: 52882

Re: BF1942/Stalker/custom map

Make sure you create a wreck as a static object or it will bounce around and fade away after a few seconds. In order to prevent bugs from happening with the normal wrecks, you should make a separately named static object. ObjectTemplate.create SimpleObject cabledrm_m1 ObjectTemplate.geometry cabled...
by MillerMod
Sun Jan 19, 2014 9:42 pm
Forum: 1942 Modding Discussion
Topic: BF1942/Stalker/custom map
Replies: 36
Views: 52882

Re: BF1942/Stalker/custom map

yeah it might be that, im not sure how it works with bc42, the wreck is created as a simple object like Yak9Wreck so that is the name for it, Wreck_Yak9_m1 is for the geometry files but again im not sure how it works in bc42. hopefully someone knows it better :) And is this an objectspawn or static...
by MillerMod
Sun Jan 19, 2014 9:33 pm
Forum: 1942 Modding Discussion
Topic: BF1942/Stalker/custom map
Replies: 36
Views: 52882

Re: BF1942/Stalker/custom map

i did a quick test changing the allied fighters in bocage to wrecks and that worked fine, if its the positions you need i think you can use the console.showstats 1 command to get the coordinates Object.create Yak9Wreck Object.absolutePosition 1266/21.9142/570.5 Object.rotation -0.100861/-13.7702/1....
by MillerMod
Sun Jan 19, 2014 9:14 pm
Forum: 1942 Modding Discussion
Topic: BF1942/Stalker/custom map
Replies: 36
Views: 52882

Re: BF1942/Stalker/custom map

freddy wrote:im no good with bc42 :) i guess you use it to position stuff with?
Well i tried ed42 also,but bc42 is friendlier for me.

The main problem is i can not spawn down the wrecks of the vehicles in vanilla bf1942. Just vanilla vehicles.
But, there is a map, that loads them, but do not knwo how. :S
by MillerMod
Sun Jan 19, 2014 9:02 pm
Forum: 1942 Modding Discussion
Topic: BF1942/Stalker/custom map
Replies: 36
Views: 52882

Re: BF1942/Stalker/custom map

I need the wrecks like statics.
I added these lines to bf1942.lst in bc42 "wreck_yak9_m1=StandardMesh(wreck_yak9_m1)" because in basic there were only 2 wrecks.
I spawned them into the map in bc42, but when i loaded there is nothing. :S