Search found 54 matches
- Sat Feb 06, 2010 6:40 pm
- Forum: 1942 Modding Discussion
- Topic: Deadly water
- Replies: 3
- Views: 8497
Re: Deadly water
It is possible in theory, never tried it though. Just see what sides take part in your map and then for each team update their soldier with your aquaphobia script in ObjectSpawnTemplates.con. For example: let's take Bocage. bf1942/levels/Bocage/Conquest/ObjectSpawnTemplates.con: ObjectTemplate.activ...
- Fri Feb 05, 2010 5:58 pm
- Forum: 1942 Modding Discussion
- Topic: BF-MDT website is alive
- Replies: 3
- Views: 9289
Re: BF-MDT website is alive
That's great, I thought no one else had it. In that case my backup will do until foOk uploads their version somewhere.
- Fri Feb 05, 2010 5:12 pm
- Forum: 1942 Modding Discussion
- Topic: Deadly water
- Replies: 3
- Views: 8497
Re: Deadly water
Hi! You are interested in objects.rfa, file Objects/Soldiers/Common/CommonSoldierData.inc The lines are ObjectTemplate.WaterDamageDelay 90 ObjectTemplate.DamageFromWater 1 The first one is the number of seconds after which you start taking damage (You want to set it to 0.) The other one is the numbe...
- Fri Feb 05, 2010 4:57 pm
- Forum: 1942 Modding Discussion
- Topic: BF-MDT website is alive
- Replies: 3
- Views: 9289
BF-MDT website is alive
Hi Guys! Since now there's practically no chance of mdt.planetbattlefield.gamespy.com ever coming back, I'm posting a link to my precautionary backup: http://dzn.org.pl/mdt/index.shtm.html This wget backup was made right after battlefield1942.com died, so the tutorials are broken. However, the inval...