Search found 54 matches

by archer
Sat Feb 06, 2010 6:40 pm
Forum: 1942 Modding Discussion
Topic: Deadly water
Replies: 3
Views: 8497

Re: Deadly water

It is possible in theory, never tried it though. Just see what sides take part in your map and then for each team update their soldier with your aquaphobia script in ObjectSpawnTemplates.con. For example: let's take Bocage. bf1942/levels/Bocage/Conquest/ObjectSpawnTemplates.con: ObjectTemplate.activ...
by archer
Fri Feb 05, 2010 5:58 pm
Forum: 1942 Modding Discussion
Topic: BF-MDT website is alive
Replies: 3
Views: 9289

Re: BF-MDT website is alive

That's great, I thought no one else had it. In that case my backup will do until foOk uploads their version somewhere.
by archer
Fri Feb 05, 2010 5:12 pm
Forum: 1942 Modding Discussion
Topic: Deadly water
Replies: 3
Views: 8497

Re: Deadly water

Hi! You are interested in objects.rfa, file Objects/Soldiers/Common/CommonSoldierData.inc The lines are ObjectTemplate.WaterDamageDelay 90 ObjectTemplate.DamageFromWater 1 The first one is the number of seconds after which you start taking damage (You want to set it to 0.) The other one is the numbe...
by archer
Fri Feb 05, 2010 4:57 pm
Forum: 1942 Modding Discussion
Topic: BF-MDT website is alive
Replies: 3
Views: 9289

BF-MDT website is alive

Hi Guys! Since now there's practically no chance of mdt.planetbattlefield.gamespy.com ever coming back, I'm posting a link to my precautionary backup: http://dzn.org.pl/mdt/index.shtm.html This wget backup was made right after battlefield1942.com died, so the tutorials are broken. However, the inval...