Search found 54 matches
- Mon Apr 04, 2011 2:43 pm
- Forum: 1942 Modding Discussion
- Topic: Random picture in menu
- Replies: 6
- Views: 8406
Re: Random picture in menu
I'm quite sure it is possible by using a VariablePictureNode or something similar, but since I have neither time nor will to experiment with all that undocumented menu mess, I'll just resort to using the bink option. Thanks!
- Sun Apr 03, 2011 6:01 pm
- Forum: 1942 Modding Discussion
- Topic: Random picture in menu
- Replies: 6
- Views: 8406
Random picture in menu
Hi, I'd like to modify LoadMenu in menu.rfa, so that it would display a randomly chosen picture from a given path within the same archive. The pictures reside in /menu/loadpics/ and are named 01.tga through 10.tga. I want the game to take one picture at random and display it each time a map is loade...
- Wed Mar 30, 2011 9:17 pm
- Forum: 1942 Modding Discussion
- Topic: Base captured, vehicles blow up and spawn new team vehicles?
- Replies: 10
- Views: 15364
Re: Base captured, vehicles blow up and spawn new team vehic
Instead of a "death bubble" SupplyDepot you can set your invisible PCO to cause a huge ExplosionDamage (like 9999) in a very small ExplosionRadius (like 0.2.) Use either TimeToLive or CriticalDamage to make it die as soon as it spawns and make it spawn on exactly same coordinates as the ta...
- Wed Mar 30, 2011 6:50 pm
- Forum: General discussion & notices
- Topic: Mapping contest
- Replies: 11
- Views: 21596
Re: Mapping contest
That's a great idea with this contest. I think that maps should also be judged by actual players. Let some people play the map, gather data to see if sides are balanced, maybe gather several opinions and average them to see if players actually like the map. IMHO this would be just as important as al...
- Thu Nov 11, 2010 4:54 pm
- Forum: 1942 Modding Discussion
- Topic: Video: Nekomata Hovertank in Bf1942
- Replies: 4
- Views: 8011
Re: Video: Nekomata Hovertank in Bf1942
Oh, actually that didn't occur to me, but I did look at the 2142 Nekomata code. I haven't played DC for a long time, but now I think I remember there was some kind of hovercraft there...
- Tue Nov 09, 2010 4:18 pm
- Forum: 1942 Modding Discussion
- Topic: Video: Nekomata Hovertank in Bf1942
- Replies: 4
- Views: 8011
Video: Nekomata Hovertank in Bf1942
http://www.youtube.com/watch?v=PkzNnQTH0sw http://www.youtube.com/watch?v=PkzNnQTH0sw Hi, I had wanted to port that strafing hovertank from Bf2142 to Bf1942, but then i decided to make a whole new vehicle altogether, one that would fit the time period. Of course there were no repulsor engines back ...
- Wed Feb 17, 2010 12:12 pm
- Forum: General discussion & notices
- Topic: Battlefield Videos
- Replies: 32
- Views: 46806
Re: Own Battlefield Videos
Yep, I wrote it.
There's a link to it in video description, and I added an annotation about it. Thought it was pretty obvious
If you have any comments about the tutorial, I encourage you to post them (either here or on my website).
There's a link to it in video description, and I added an annotation about it. Thought it was pretty obvious
If you have any comments about the tutorial, I encourage you to post them (either here or on my website).
- Tue Feb 16, 2010 7:15 pm
- Forum: General discussion & notices
- Topic: Battlefield Videos
- Replies: 32
- Views: 46806
Re: Own Battlefield Videos
Very nice. I like how it composes with music. Hearing sound effects for "frozen" scenes is quite original too.
And here's something I did during the BF-Heroes pre-release hype:
And here's something I did during the BF-Heroes pre-release hype:
- Mon Feb 15, 2010 4:52 pm
- Forum: 1942 Modding Discussion
- Topic: Destroyable buildings
- Replies: 15
- Views: 26623
Re: Destroyable buildings
Unfortunately I don't know of any Bf1942 mod with destructible vanilla buildings. If you want a code template, just unpack Battle_of_Britain.rfa, go inside objects and copy Britain_Factory. Then you can simply replace lodFactory with your own lodObject that contains geometry of another building. You...
- Mon Feb 15, 2010 4:39 pm
- Forum: 1942 Modding Discussion
- Topic: Killer Freecams?
- Replies: 3
- Views: 8370
Re: Killer Freecams?
I've seen a shooting free camera, but never figured how to make one.
Obviously you want to edit MultiplayerFreeCamera template.
I tried adding FireArms and HandFireArms to it, but it didn't work...
Obviously you want to edit MultiplayerFreeCamera template.
I tried adding FireArms and HandFireArms to it, but it didn't work...