Search found 22 matches

by tonawandares
Sat Apr 28, 2018 11:53 pm
Forum: 1942 Modding Discussion
Topic: *SSM Limiting Altitude in SA342s
Replies: 29
Views: 50104

Re: *SSM Limiting Altitude in SA342s

russ wrote:You just put a bunch of bubbles at altitude. Depending on how the engine works, you might be able to cheat and put it at 10,000,000 meters or something and set the radius to 9,999,900 meters.
I will certainly give it a try! Thanks.

~tona
by tonawandares
Wed Apr 25, 2018 2:00 am
Forum: 1942 Modding Discussion
Topic: *SSM Limiting Altitude in SA342s
Replies: 29
Views: 50104

Re: *SSM Limiting Altitude in SA342s

All who contributed...I really appreciated all of the input. It seems that I may not be able to find a server-side remedy for this as I was thinking. I was given a suggestion of increasing the "fog" to disorientate the helo pilot quickly, much like the "dust" in Dustbowl. I don't...
by tonawandares
Mon Apr 16, 2018 4:08 am
Forum: 1942 Modding Discussion
Topic: *SSM Limiting Altitude in SA342s
Replies: 29
Views: 50104

Re: *SSM Limiting Altitude in SA342s

Thats weird, i guess the choppers need to be set as "ObjectTemplate.setVehicleCategory VCAir" and the engines "ObjectTemplate.setEngineType c_ETPlane" Thats all i can think of that could be wrong edit: you can try the code directly in the console like this - https://youtu.be/Wr2...
by tonawandares
Thu Apr 12, 2018 11:35 pm
Forum: 1942 Modding Discussion
Topic: *SSM Limiting Altitude in SA342s
Replies: 29
Views: 50104

Re: *SSM Limiting Altitude in SA342s

Just not having much luck at this.
I set the zero air density height at 150 meters. Sadly, I just continued to climb with no adverse effect

sigh
by tonawandares
Thu Apr 12, 2018 5:33 pm
Forum: 1942 Modding Discussion
Topic: *SSM Limiting Altitude in SA342s
Replies: 29
Views: 50104

Re: *SSM Limiting Altitude in SA342s

Any thoughts on modifying worldsize? ~tona Im pretty sure that can be tricky if you want it to be a serverside mod, but otherwise there is for example some scale settings for the map where one can change the figures, ivé done it a long time ago so cant remember exactly, but i do remember it got a b...
by tonawandares
Wed Apr 11, 2018 4:09 am
Forum: 1942 Modding Discussion
Topic: *SSM Limiting Altitude in SA342s
Replies: 29
Views: 50104

Re: *SSM Limiting Altitude in SA342s

freddy wrote:You can add physics.airDensityZeroAtHeight per map basis, or possibly for all maps if you add it in the game.rfa init.con file
would that be:

game.setphysics.airDensityZeroAtHeight (with height) (not sure how that is formatted)
by tonawandares
Wed Apr 11, 2018 3:10 am
Forum: 1942 Modding Discussion
Topic: *SSM Limiting Altitude in SA342s
Replies: 29
Views: 50104

Re: *SSM Limiting Altitude in SA342s

Thanks much...I'm going to keep plugging away at this.

Any thoughts on modifying worldsize?

~tona
by tonawandares
Wed Apr 11, 2018 1:55 am
Forum: 1942 Modding Discussion
Topic: *SSM Limiting Altitude in SA342s
Replies: 29
Views: 50104

Re: *SSM Limiting Altitude in SA342s

If you wanted to use a really big hammer, you could allow the engines only limited use before cooling off: http://bfmods.com/mdt/scripting/ObjectTemplate/Properties/HeatIncrement.html Something like this? Of course, I don't know what the actual value should be yet. rem ObjectTemplate.create Engine ...
by tonawandares
Tue Apr 10, 2018 5:50 pm
Forum: 1942 Modding Discussion
Topic: *SSM Limiting Altitude in SA342s
Replies: 29
Views: 50104

Re: *SSM Limiting Altitude in SA342s

After all these years, you're all still amazing.
I'm going to explore each of the suggestions and see what works best and I'll update the thread for the record.
Thanks again,
~tona
by tonawandares
Mon Apr 09, 2018 10:32 am
Forum: 1942 Modding Discussion
Topic: Stalingrad CTF Paradrop
Replies: 2
Views: 7257

Re: Stalingrad CTF Paradrop

takiwa wrote:just make a new spawnPointManager.group for it, there's no need to re-use an existing group

Thank you.