Winch Type [Vietnam]
This type is used exclusively in Battlefield Vietnam .
The Winch object type is created by ObjectTemplate .Create .
Defines the winch object used by transport helicopters.
The WireLink object defines the wire for the winch. The Hook type is
used to make a vehicle transportable.
Used in one .con file: vietnamObjects/Vehicles/Air/UH1Transport/Objects.con
Example: (from vietnamObjects/Vehicles/Air/UH1Transport/Objects.con)
rem *Winch - move tp physics.con*
ObjectTemplate.Create Winch UH1Winch
ObjectTemplate.NetworkableInfo UH1WinchInfo
ObjectTemplate.LoadSoundScript Sounds/winch.ssc
ObjectTemplate.HasMobilePhysics 1
ObjectTemplate.MaxWireLength 5
ObjectTemplate.HookUpTime 1
ObjectTemplate.DropSpeed 1.5
ObjectTemplate.RaiseSpeed 2
ObjectTemplate.AttachRadius 1
ObjectTemplate.MaxTension 600
ObjectTemplate.TowingInfluence 0.3
ObjectTemplate.WireLinkTemplateName UH1WireLink
ObjectTemplate.InputToDropWire c_PIAltFire
ObjectTemplate.Iterate 1
ObjectTemplate.Stiffness 100
Properties used with this type of object:
ObjectTemplate.AttachRadius
ObjectTemplate.Create
ObjectTemplate.DropSpeed
ObjectTemplate.HasMobilePhysics
ObjectTemplate.HookUpTime
ObjectTemplate.InputToDropWire
ObjectTemplate.Iterate
ObjectTemplate.LoadSoundScript
ObjectTemplate.MaxTension
ObjectTemplate.MaxWireLength
ObjectTemplate.NetworkableInfo
ObjectTemplate.RaiseSpeed
ObjectTemplate.Stiffness
ObjectTemplate.TowingInfluence
ObjectTemplate.WireLinkTemplateName
Go to the ObjectTemplate type list page ,
ObjectTemplate page , All
Types list , Class list , CON
file list , or Main scripting page .