Winch Type [Vietnam]

This type is used exclusively in Battlefield Vietnam. The Winch object type is created by ObjectTemplate.Create.

Defines the winch object used by transport helicopters. The WireLink object defines the wire for the winch. The Hook type is used to make a vehicle transportable.

Used in one .con file: vietnamObjects/Vehicles/Air/UH1Transport/Objects.con

Example: (from vietnamObjects/Vehicles/Air/UH1Transport/Objects.con)
   rem *Winch - move tp physics.con*
   ObjectTemplate.Create Winch UH1Winch
   ObjectTemplate.NetworkableInfo UH1WinchInfo
   ObjectTemplate.LoadSoundScript Sounds/winch.ssc
   ObjectTemplate.HasMobilePhysics 1
   ObjectTemplate.MaxWireLength 5
   ObjectTemplate.HookUpTime 1
   ObjectTemplate.DropSpeed 1.5
   ObjectTemplate.RaiseSpeed 2
   ObjectTemplate.AttachRadius 1
   ObjectTemplate.MaxTension 600
   ObjectTemplate.TowingInfluence 0.3
   ObjectTemplate.WireLinkTemplateName UH1WireLink
   ObjectTemplate.InputToDropWire c_PIAltFire
   ObjectTemplate.Iterate 1
   ObjectTemplate.Stiffness 100

Properties used with this type of object:
   ObjectTemplate.AttachRadius
   ObjectTemplate.Create
   ObjectTemplate.DropSpeed
   ObjectTemplate.HasMobilePhysics
   ObjectTemplate.HookUpTime
   ObjectTemplate.InputToDropWire
   ObjectTemplate.Iterate
   ObjectTemplate.LoadSoundScript
   ObjectTemplate.MaxTension
   ObjectTemplate.MaxWireLength
   ObjectTemplate.NetworkableInfo
   ObjectTemplate.RaiseSpeed
   ObjectTemplate.Stiffness
   ObjectTemplate.TowingInfluence
   ObjectTemplate.WireLinkTemplateName


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