Turbulence Type [Vietnam]
This type is used exclusively in Battlefield Vietnam.
The Turbulence object type is created by ObjectTemplate.Create.
Defines the turbulence effect for an Engine. It creates smoke effects when over land, e.g.
dust from helicopters.
Used in a total of 8 .con files: Physics.con Parent directory of these .con files: vietnamObjects/Vehicles
Example: (from vietnamObjects/Vehicles/Air/Chinook/Physics.con)
rem * temporary param! *
rem ** Turbulance
ObjectTemplate.Create Turbulence ChinookTurbulence
ObjectTemplate.MaxHeight 35
ObjectTemplate.EffectGrades 3
ObjectTemplate.EffectFrequency 0.1
ObjectTemplate.EffectID 388
Properties used with this type of object:
ObjectTemplate.Create
ObjectTemplate.EffectFrequency
ObjectTemplate.EffectGrades
ObjectTemplate.EffectID
ObjectTemplate.MaxHeight
ObjectTemplate.ZOffset
Go to the ObjectTemplate type list page,
ObjectTemplate page, All
Types list, Class list,
CON file list, or Main
scripting page.
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