StartingMag Property [Vietnam]

Usage:
   ObjectTemplate.StartingMag boolean

Argument values:

argument 1:    0; most commonly 0

Description: This property is used exclusively in Battlefield Vietnam.

Used in object types (and how often in each type): HandFireArms (1%)

Used in one .con file: vietnamObjects/HandWeapons/NVAShovel/Objects.con

Example: (from vietnamObjects/HandWeapons/NVAShovel/Objects.con)
   ObjectTemplate.Create HandFireArms NVAShovel
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.NetworkableInfo HandFireArmsInfo
   ObjectTemplate.ProjectileTemplate O_Ditch
   ObjectTemplate.ProjectilePosition 0/-0.8/0.3
   ObjectTemplate.StartingMag 0
   ObjectTemplate.NumOfMag 1
   ObjectTemplate.MagSize 1
   ObjectTemplate.MagType 3
   ObjectTemplate.Reloadtime 1
   ObjectTemplate.RoundOfFire 1
   ObjectTemplate.FireOnce 1
   ObjectTemplate.FireDelay 3.5
   rem objectTemplate.aiTemplate NVAShovelAI
   ObjectTemplate.ZoomFov 0.7
   ObjectTemplate.AltFireOnce 1
   ObjectTemplate.SoldierZoomFov 0.5
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.SoldierZoomPosition -0.01/-0.01/0.1
   ObjectTemplate.SoldierCameraPosition 0.05/-0.05/0.1
   ObjectTemplate.AddRootSpeed 0
   ObjectTemplate.AmmoType 2
   ObjectTemplate.AutoReload 1
   ObjectTemplate.CantSelectWhenNoAmmo 1
   ObjectTemplate.ChangeWeaponWhenNoAmmo 1
   ObjectTemplate.CreateProjectilesOnDemand 1
   ObjectTemplate.FireInCameraDof 1
   rem ObjectTemplate.minDamage 0.5
   rem ObjectTemplate.distToStartLoseDamage 20
   rem ObjectTemplate.distToMinDamage 40
   rem ObjectTemplate.autoReload 1
   ObjectTemplate.GUIIndex 16
   ObjectTemplate.SetHudAmmoType ATAmmoBar
   ObjectTemplate.AmmoBar "Menu/hud/guage03empty.tga"
   ObjectTemplate.AmmoBarFill "Menu/hud/guage03full.tga"
   ObjectTemplate.AmmoBarSize 64
   ObjectTemplate.AmmoBarPosX 0
   ObjectTemplate.AmmoBarPosY -14
   ObjectTemplate.AmmoBarTextPosX -12
   ObjectTemplate.AmmoBarTextPosY -20
   ObjectTemplate.CrossHairType CHTCrossHair
   Rem *** Deviation Begin *****
   ObjectTemplate.Velocity 0
   Rem *** Deviation End *****
   ObjectTemplate.FireInCameraDof 1
   ObjectTemplate.LoadSoundScript Sounds/NVAShovelPack.ssc
   ObjectTemplate.CreateSkeleton animations/NVAShovel.ske
   ObjectTemplate.UseSkeletonPartAsMain BaseDummy
   ObjectTemplate.AddTemplate NVAShovelLod
   ObjectTemplate.AddTemplate e_MuzzGun
   rem ObjectTemplate.inputId -1
   rem ObjectTemplate.startOnEffects 0
   ObjectTemplate.SetPosition 0/0.001/0.14
   ObjectTemplate.SetRotation 0/0/0
   ObjectTemplate.AddTemplate e_Shell9mm
   rem ObjectTemplate.inputId -1
   rem ObjectTemplate.startOnEffects 0
   ObjectTemplate.SetPosition 0/0.01/0.29
   ObjectTemplate.SetRotation 0/0/0


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.