SetBlastAmmoCount Property

Usage:
   ObjectTemplate.SetBlastAmmoCount boolean

Argument values:

argument 1:    1; most commonly 1

Used in object types (and how often in each type): HandFireArms (1%)

Used in one .con file: objects/HandWeapons/Shotgun/Objects.con

Example: (from objects/HandWeapons/Shotgun/Objects.con)
   rem ----------------------------------------------------------
   rem Firearm: ShotGun
   rem ----------------------------------------------------------
   ObjectTemplate.Create HandFireArms Shotgun
   ObjectTemplate.NetworkableInfo HandFireArmsInfo
   ObjectTemplate.ItemIndex 3
   ObjectTemplate.ProjectileTemplate ShotgunProjectile
   ObjectTemplate.ProjectilePosition 0/0/0
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.MagSize 6
   ObjectTemplate.NumOfMag 5
   ObjectTemplate.MagType 0
   ObjectTemplate.Reloadtime 3
   ObjectTemplate.RoundOfFire 1.5
   ObjectTemplate.FireOnce 1
   ObjectTemplate.AiTemplate ShotgunAI
   ObjectTemplate.ZoomFov 0.7
   ObjectTemplate.AltFireOnce 1
   ObjectTemplate.GUIIndex 6
   ObjectTemplate.SetHudAmmoType ATAmmoBar
   ObjectTemplate.SetAmmoBar "Ingame/magbar_shotgun_empty_32x64.dds"
   ObjectTemplate.SetAmmoBarFill "Ingame/magbar_shotgun_full_32x64.dds"
   ObjectTemplate.SetAmmoBarSize 36
   ObjectTemplate.SetAmmoBarPosX 6
   ObjectTemplate.SetAmmoBarPosY -17
   ObjectTemplate.SetAmmoBarTextPosX 5
   ObjectTemplate.SetAmmoBarTextPosY 10
   ObjectTemplate.SetCrossHairType CHTCrossHair
   ObjectTemplate.AddFireArmsPosition 0/0.03/0 0/-1/0
   ObjectTemplate.AddFireArmsPosition -0.03/0/0 -0.5/1/0
   ObjectTemplate.AddFireArmsPosition 0.03/0/0 0.5/1/0
   ObjectTemplate.AddFireArmsPosition -0.015/-0.03/0 -1/-0.5/0
   ObjectTemplate.AddFireArmsPosition 0.015/-0.03/0 1/-0.5/0
   ObjectTemplate.SoldierZoomFov 0.8
   ObjectTemplate.SoldierZoomPosition -0.01/-0.01/0.1
   ObjectTemplate.SoldierCameraPosition -0.02/-0.035/0.02
   ObjectTemplate.AddRootSpeed 0
   ObjectTemplate.AmmoType 1
   ObjectTemplate.TimeToNotAllowChange 0.25
   ObjectTemplate.SetBlastAmmoCount 1
   rem *** Deviation Begin *****
   rem ** FireDev harge large a reticule/how quickly it expands/how quickly it returns
   rem ** setDevMod(float devModStand, float devModCrouch, float devModLie)
   rem ** Mindev sets the size of the reticule/deviation of bullets
   rem ** Turndev setTurnDev(float max, float addPitch, float addYaw, float sub)
   rem ** SpeedDev setSpeedDev(float max, float addForward, float addStrafe, float sub)
   rem ** MiscDev setMiscDev(float max, float addJump, float sub)
   ObjectTemplate.Velocity 200
   ObjectTemplate.SetRecoilForceUp CRD_UNIFORM/1.2/1.2/0
   ObjectTemplate.SetRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
   ObjectTemplate.SetHasRecoilForce 1
   ObjectTemplate.SetGoBackOnRecoil 1
   ObjectTemplate.SetFireDev 0.6 0.9 0.5
   ObjectTemplate.SetDevMod 0.6 0.5 0.01
   ObjectTemplate.SetMinDev 0.5
   ObjectTemplate.SetTurnDev 0 0 0 0
   ObjectTemplate.SetSpeedDev 0.6 0.5 0.5 0.1
   ObjectTemplate.SetMiscDev 0.6 0.6 0.1
   rem *** Deviation End *****
   ObjectTemplate.FireInCameraDof 1
   ObjectTemplate.LoadSoundScript Sounds/Shotgun.ssc
   ObjectTemplate.CreateSkeleton animations/shotgun.ske
   ObjectTemplate.UseSkeletonPartAsMain BaseAuto5
   ObjectTemplate.AddTemplate ShotgunLod
   ObjectTemplate.AddTemplate e_MuzzShotgun
   ObjectTemplate.SetPosition 0/0.11/0.445
   ObjectTemplate.SetRotation 0/0/0
   ObjectTemplate.AddTemplate e_shell_Shotgun
   ObjectTemplate.SetPosition 0/0.13/0.03
   ObjectTemplate.SetRotation 0/0/0


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