PivotPosition Property [Vietnam]

Usage:
   ObjectTemplate.PivotPosition x/y/z

Argument values:

argument 1:    0/0.25/0.3, 0/0/0; most commonly 0/0/0

Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetPivotPosition.

Related properties: Acceleration, MaxRotation, MaxSpeed

Used in object types (and how often in each type): Camera (6%), Engine (1%)

Used in a total of 12 .con files: Objects.con, Physics.con

Parent directories of these .con files: vietnamObjects/Vehicles, vietnamObjects/HandWeapons, vietnamObjects/Common

Example: (from vietnamObjects/Vehicles/Land/Willy/Objects.con)
   rem *** WillyCamera ***
   ObjectTemplate.Create Camera WillyCamera
   ObjectTemplate.MinRotation -110/-40/0
   ObjectTemplate.MaxRotation 110/10/0
   ObjectTemplate.PivotPosition 0/0.25/0.3
   ObjectTemplate.MaxSpeed 90/90/0
   ObjectTemplate.Acceleration 5000/5000/0
   ObjectTemplate.InputToYaw c_PIMouseLookX
   ObjectTemplate.InputToPitch c_PIMouseLookY


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.