InputToPitch Property [Vietnam]

Usage:
   ObjectTemplate.InputToPitch name

Argument values:

argument 1:    1, 5, c_PIMouseLookX, c_PIMouseLookY, c_PIMouselookY, c_PINone, c_PIPitch, c_PIRoll, c_PIThrottle, c_PIYaw; most commonly c_PIMouseLookY

Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetInputToPitch.

Related properties: Acceleration

Used in object types (and how often in each type): Camera (22%), FloatingBundle (2%), RotationalBundle (13%), Wing (10%)

Used in a total of 41 .con files: Objects.con, Physics.con

Parent directories of these .con files: vietnamObjects/Vehicles, vietnamObjects/HandWeapons

Example: (from vietnamObjects/Vehicles/Air/Mi8/Objects.con)
   rem -------------------------------------
   rem ****************************
   rem *** CAMERAS ***
   rem ****************************
   rem *** Mi8Camera ***
   ObjectTemplate.Create Camera Mi8Camera
   ObjectTemplate.MinRotation -70/-60/0
   ObjectTemplate.MaxRotation 70/100/0
   ObjectTemplate.MaxSpeed 90/90/0
   ObjectTemplate.Acceleration 5000/-5000/0
   ObjectTemplate.InputToYaw c_PIMouseLookX
   ObjectTemplate.InputToPitch c_PIMouseLookY
   ObjectTemplate.ToggleMouseLook 1
   ObjectTemplate.OutsideHudOffset 0/0/5


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.