Altweapon Property [Vietnam]

Usage:
   ObjectTemplate.Altweapon name

Argument values:

argument 1:    C4Detonator; most commonly C4Detonator

Description: This property is used exclusively in Battlefield Vietnam.

Used in object types (and how often in each type): HandFireArms (2%)

Used in a total of 2 .con files: Objects.con

Parent directory of these .con files: vietnamObjects/HandWeapons

Example: (from vietnamObjects/HandWeapons/Claymore/Objects.con)
   ObjectTemplate.Create HandFireArms Claymore
   ObjectTemplate.NetworkableInfo HandFireArmsInfo
   ObjectTemplate.HasDynamicShadow 1
   ObjectTemplate.ProjectileTemplate ClaymoreProjectile
   ObjectTemplate.ProjectilePosition 0/-1/0
   ObjectTemplate.MagSize 5
   ObjectTemplate.NumOfMag 1
   ObjectTemplate.MagType 0
   ObjectTemplate.Reloadtime 2
   ObjectTemplate.RoundOfFire 1
   ObjectTemplate.FireOnce 1
   ObjectTemplate.AltFireOnce 1
   ObjectTemplate.AutoReload 0
   ObjectTemplate.Altweapon C4Detonator
   ObjectTemplate.GUIIndex 13
   ObjectTemplate.SetHudAmmoType ATIconAndStrengthBar
   ObjectTemplate.AmmoIcon "Ammo/Icon_grenadeallies.tga"
   ObjectTemplate.CrossHairType CHTIcon
   ObjectTemplate.HasMag 0
   ObjectTemplate.HasArmor 1
   ObjectTemplate.Hitpoints 10000
   ObjectTemplate.Maxhitpoints 10000
   ObjectTemplate.AmmoType 2
   rem ObjectTemplate.fireDelay 0.6
   rem ObjectTemplate.hideDuringFireTime 0.06
   ObjectTemplate.RotationalSpeed 0/0/0
   ObjectTemplate.Velocity 1
   ObjectTemplate.FireInCameraDof 1
   rem ObjectTemplate.hideDuringFireTime .6
   ObjectTemplate.FireDelay 1.5
   ObjectTemplate.SoldierCameraPosition 0/0.05/-0.1
   ObjectTemplate.CantSelectWhenNoAmmo 1
   ObjectTemplate.ChangeWeaponWhenNoAmmo 1
   ObjectTemplate.VelocityDependentOnHeat 1
   ObjectTemplate.HeatAddWhenFire 0.03
   rem ObjectTemplate.coolDownPerSec 0.05
   ObjectTemplate.ChangeWeaponWhenNoAmmo 1
   ObjectTemplate.CreateSkeleton animations/Claymore.ske
   ObjectTemplate.UseSkeletonPartAsMain Claymore
   ObjectTemplate.AddTemplate ClaymoreLod
   ObjectTemplate.LoadSoundScript Sounds/Claymore.ssc


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.