Geometries.con

This file connects a mesh file (created by 3DS MAX), e.g. a standard mesh .sm suffix file, to a GeometryTemplate object. The viewable distance, shadow, and other properties can be adjusted here as well. This object is then included by an ObjectTemplate in an Objects.con file, which defines the geometry and non-geometric properties of the object. There are 823 files named Geometries.con.

Classes used in this type of file: GeometryTemplate, ObjectTemplate, Renderer

Types used in these files (by class):

GeometryTemplate
   AnimatedMesh    defines an animated mesh, used for soldiers, tank treads, and flags.
   SkeletonCollisionMesh    defines the skeleton collision mesh for a soldier.
   StandardMesh    defines a 3D mesh for rendering an object.
   TreeMesh    defines a 3D mesh and a billboard, typically for a tree or bush.
ObjectTemplate
   simpleobject    for defining simple objects with one part and no children, such as vegetation.

Properties used in these files:
GeometryTemplate
   GeometryTemplate.AlphaLodDistance
   GeometryTemplate.AlphaTestValue
   GeometryTemplate.Billboard
   GeometryTemplate.BillboardDistance
   GeometryTemplate.Create
   GeometryTemplate.CullFactor
   GeometryTemplate.File
   GeometryTemplate.HasDynamicShadow
   GeometryTemplate.OnlyUseHigestLod
   GeometryTemplate.Scale
   GeometryTemplate.SetLodDistance
   GeometryTemplate.SetLodPercent
   GeometryTemplate.SetLodRange
   GeometryTemplate.SetSkin
   GeometryTemplate.SwayEnable
   GeometryTemplate.SwayRangeDegrees
   GeometryTemplate.TextureFadeMaxDist
   GeometryTemplate.TriangleSortLodDistance

ObjectTemplate
   ObjectTemplate.Create
   ObjectTemplate.Geometry
   ObjectTemplate.HasDynamicShadow
   ObjectTemplate.SetHasCollisionPhysics

Renderer
   Renderer.BeginGlobalCluster


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