SetCameraShakeTimeToShake Property

Usage:
   AnimationStateMachine.SetCameraShakeTimeToShake boolean number

Argument values:

argument 1:    0; most commonly 0
argument 2:    0.1

Description: This property is used when firing the machine gun.

Related properties: SetCameraShakeFadeIn, SetCameraShakeFadeOut, SetCameraShakeInOut, SetCameraShakeLeftRight, SetCameraShakeMinFactor, SetCameraShakePitch, SetCameraShakeRoll, SetCameraShakeUpDown, SetCameraShakeYaw

This property is not a part of any defined type of object.

Used in one .con file: Animations/Animationstatescamerashakes.con

Example: (from Animations/AnimationStatesCameraShakes.con)
   rem
   rem ** Hit, Die, Explosion etc.
   rem
   AnimationStateMachine.CreateState BigExplosion
   AnimationStateMachine.SetCameraShakePitch 0 2 300.0
   AnimationStateMachine.SetCameraShakeRoll 0 0.8 200.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.7 400.0
   AnimationStateMachine.SetCameraShakeUpDown 0 0.8 500.0
   AnimationStateMachine.SetCameraShakeFadeOut 0 1.2
   AnimationStateMachine.CreateState SmallExplosion
   AnimationStateMachine.SetCameraShakeUpDown 0 0 15
   AnimationStateMachine.SetCameraShakeLeftRight 0 0 10
   AnimationStateMachine.SetCameraShakePitch 0 1 100.0
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 100.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.3 100.0
   AnimationStateMachine.SetCameraShakeUpDown 0 0.2 300.0
   AnimationStateMachine.SetCameraShakeFadeOut 0 2.0
   AnimationStateMachine.CreateState HitShake
   AnimationStateMachine.SetCameraShakeRoll 0 4.0 50.0
   AnimationStateMachine.SetCameraShakePitch 0 1.5 200.00
   AnimationStateMachine.SetCameraShakeFadeOut 0 5.0
   AnimationStateMachine.CreateState DieShake
   AnimationStateMachine.SetCameraShakeRoll 0 4.0 50.0
   AnimationStateMachine.SetCameraShakePitch 0 1.5 200.00
   AnimationStateMachine.SetCameraShakeFadeOut 0 5.0
   rem
   rem ** Weapons ****
   rem
   rem *** bazooka, panzershreck
   AnimationStateMachine.SetActiveState Ub_FireBazooka
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.5 100.0
   AnimationStateMachine.SetCameraShakeUpDown 0 1 500
   AnimationStateMachine.SetCameraShakeInOut 0 0.4 8
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.8 100
   AnimationStateMachine.SetCameraShakeFadeOut 0 3
   AnimationStateMachine.SetActiveState Ub_LieFireBazooka
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.5 100.0
   AnimationStateMachine.SetCameraShakeUpDown 0 1 500
   AnimationStateMachine.SetCameraShakeInOut 0 0.4 8
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.8 100
   AnimationStateMachine.SetCameraShakeFadeOut 0 3
   AnimationStateMachine.SetActiveState Ub_FirePanzershreck
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.5 100.0
   AnimationStateMachine.SetCameraShakeUpDown 0 1 500
   AnimationStateMachine.SetCameraShakeInOut 0 0.4 8
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.8 100
   AnimationStateMachine.SetCameraShakeFadeOut 0 3
   AnimationStateMachine.SetActiveState Ub_LieFirePanzershreck
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.5 100.0
   AnimationStateMachine.SetCameraShakeUpDown 0 1 500
   AnimationStateMachine.SetCameraShakeInOut 0 0.4 8
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.8 100
   AnimationStateMachine.SetCameraShakeFadeOut 0 3
   rem *** colt, walter
   AnimationStateMachine.SetActiveState Ub_FireWalterP38
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.10 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
   AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
   AnimationStateMachine.SetCameraShakeUpDown 0 0.03 3500
   AnimationStateMachine.SetCameraShakeFadeOut 0 8
   AnimationStateMachine.SetActiveState Ub_LieFireWalterP38
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.10 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
   AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
   AnimationStateMachine.SetCameraShakeUpDown 0 0.03 3500
   AnimationStateMachine.SetCameraShakeFadeOut 0 8
   AnimationStateMachine.SetActiveState Ub_FireColt
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.10 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
   AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
   AnimationStateMachine.SetCameraShakeUpDown 0 0.03 3500
   AnimationStateMachine.SetCameraShakeFadeOut 0 8
   AnimationStateMachine.SetActiveState Ub_LieFireColt
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.10 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
   AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
   AnimationStateMachine.SetCameraShakeUpDown 0 0.03 3500
   AnimationStateMachine.SetCameraShakeFadeOut 0 8
   rem *** grenade
   AnimationStateMachine.SetActiveState Ub_FireGrenadeAllies
   AnimationStateMachine.SetCameraShakeRoll 0 0 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0 900.0
   AnimationStateMachine.SetActiveState Ub_LieFireGrenadeAllies
   AnimationStateMachine.SetCameraShakeRoll 0 0 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0 900.0
   AnimationStateMachine.SetActiveState Ub_FireGrenadeAxis
   AnimationStateMachine.SetCameraShakeRoll 0 0 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0 900.0
   AnimationStateMachine.SetActiveState Ub_LieFireGrenadeAxis
   AnimationStateMachine.SetCameraShakeRoll 0 0 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0 900.0
   rem *** Thompson, Mp40, MP18
   AnimationStateMachine.SetActiveState Ub_FireThompson
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.05 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.05 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.01 2000
   AnimationStateMachine.SetActiveState Ub_LieFireThompson
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.05 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.05 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.01 2000
   AnimationStateMachine.SetActiveState Ub_FireMp40
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.05 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.05 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.01 2000
   AnimationStateMachine.SetActiveState Ub_LieFireMp40
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.05 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.05 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.01 2000
   AnimationStateMachine.SetActiveState Ub_FireMp18
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.05 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.05 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.01 2000
   AnimationStateMachine.SetActiveState Ub_LieFireMp18
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.05 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.05 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.01 2000
   rem *** Sg44, Bar1918, DP, Type99
   AnimationStateMachine.SetActiveState Ub_FireBar1918
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
   AnimationStateMachine.SetActiveState Ub_LieFireBar1918
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
   AnimationStateMachine.SetActiveState Ub_FireSg44
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
   AnimationStateMachine.SetActiveState Ub_LieFireSg44
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
   AnimationStateMachine.SetActiveState Ub_FireDP
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
   AnimationStateMachine.SetActiveState Ub_LieFireDP
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
   AnimationStateMachine.SetActiveState Ub_FireType99
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
   AnimationStateMachine.SetActiveState Ub_LieFireType99
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
   rem *** riffle
   AnimationStateMachine.SetActiveState Ub_FireNo4
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.5 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
   AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
   AnimationStateMachine.SetCameraShakeUpDown 0 0.08 3500
   AnimationStateMachine.SetCameraShakeFadeOut 0 8
   AnimationStateMachine.SetActiveState Ub_LieFireNo4
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.5 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
   AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
   AnimationStateMachine.SetCameraShakeUpDown 0 0.08 3500
   AnimationStateMachine.SetCameraShakeFadeOut 0 8
   AnimationStateMachine.SetActiveState Ub_FireK98
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.5 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
   AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
   AnimationStateMachine.SetCameraShakeUpDown 0 0.08 3500
   AnimationStateMachine.SetCameraShakeFadeOut 0 8
   AnimationStateMachine.SetActiveState Ub_LieFireK98
   AnimationStateMachine.SetCameraShakeRoll 0 0.25 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.5 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.10 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.03 4000
   AnimationStateMachine.SetCameraShakeInOut 0 0.3 3000
   AnimationStateMachine.SetCameraShakeUpDown 0 0.08 3500
   AnimationStateMachine.SetCameraShakeFadeOut 0 8
   rem ** Sniper weapons
   AnimationStateMachine.SetActiveState Ub_FireNo4Sniper
   AnimationStateMachine.SetCameraShakePitch 0 2.0 10
   AnimationStateMachine.SetCameraShakeFadeOut 0 4.0
   AnimationStateMachine.SetCameraShakePitch 1 0.1 1.0
   AnimationStateMachine.SetCameraShakeYaw 1 -0.03 2.3
   AnimationStateMachine.SetActiveState Ub_LieFireNo4Sniper
   AnimationStateMachine.SetCameraShakePitch 0 2.0 10
   AnimationStateMachine.SetCameraShakeFadeOut 0 4.0
   AnimationStateMachine.SetCameraShakePitch 1 0.1 1.0
   AnimationStateMachine.SetCameraShakeYaw 1 -0.03 2.3
   AnimationStateMachine.SetActiveState Ub_StandAimNo4Sniper
   AnimationStateMachine.clearAllIdles
   AnimationStateMachine.SetCameraShakePitch 0 0.25 1.5
   AnimationStateMachine.SetCameraShakeYaw 0 0.2 0.5
   AnimationStateMachine.SetCameraShakeMinFactor 0 0.075
   AnimationStateMachine.SetCameraShakeFadeOut 0 0.25
   AnimationStateMachine.SetActiveState Ub_CrouchNo4Sniper
   AnimationStateMachine.clearAllIdles
   AnimationStateMachine.SetCameraShakePitch 0 0.20 1.5
   AnimationStateMachine.SetCameraShakeYaw 0 0.15 0.5
   AnimationStateMachine.SetCameraShakeMinFactor 0 0.075
   AnimationStateMachine.SetCameraShakeFadeOut 0 0.25
   AnimationStateMachine.SetActiveState Ub_LieNo4Sniper
   AnimationStateMachine.clearAllIdles
   AnimationStateMachine.SetCameraShakePitch 0 0.15 1.5
   AnimationStateMachine.SetCameraShakeYaw 0 0.10 0.5
   AnimationStateMachine.SetCameraShakeMinFactor 0 0.075
   AnimationStateMachine.SetCameraShakeFadeOut 0 0.25
   AnimationStateMachine.SetActiveState Ub_FireK98Sniper
   AnimationStateMachine.SetCameraShakePitch 0 2.0 10
   AnimationStateMachine.SetCameraShakeFadeOut 0 4.0
   AnimationStateMachine.SetCameraShakePitch 1 0.1 1.0
   AnimationStateMachine.SetCameraShakeYaw 1 -0.03 2.3
   AnimationStateMachine.SetActiveState Ub_LieFireK98Sniper
   AnimationStateMachine.SetCameraShakePitch 0 2.0 10
   AnimationStateMachine.SetCameraShakeFadeOut 0 4.0
   AnimationStateMachine.SetCameraShakePitch 1 0.1 1.0
   AnimationStateMachine.SetCameraShakeYaw 1 -0.03 2.3
   AnimationStateMachine.SetActiveState Ub_StandAimK98Sniper
   AnimationStateMachine.clearAllIdles
   AnimationStateMachine.SetCameraShakePitch 0 0.25 1.5
   AnimationStateMachine.SetCameraShakeYaw 0 0.2 0.5
   AnimationStateMachine.SetCameraShakeMinFactor 0 0.075
   AnimationStateMachine.SetCameraShakeFadeOut 0 0.25
   AnimationStateMachine.SetActiveState Ub_CrouchK98Sniper
   AnimationStateMachine.clearAllIdles
   AnimationStateMachine.SetCameraShakePitch 0 0.20 1.5
   AnimationStateMachine.SetCameraShakeYaw 0 0.15 0.5
   AnimationStateMachine.SetCameraShakeMinFactor 0 0.075
   AnimationStateMachine.SetCameraShakeFadeOut 0 0.25
   AnimationStateMachine.SetActiveState Ub_LieK98Sniper
   AnimationStateMachine.clearAllIdles
   AnimationStateMachine.SetCameraShakePitch 0 0.15 1.5
   AnimationStateMachine.SetCameraShakeYaw 0 0.10 0.5
   AnimationStateMachine.SetCameraShakeMinFactor 0 0.075
   AnimationStateMachine.SetCameraShakeFadeOut 0 0.25
   AnimationStateMachine.SetActiveState Ub_FireJohnsonLMG
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
   AnimationStateMachine.SetActiveState Ub_LieFireJohnsonLMG
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0
   AnimationStateMachine.SetCameraShakeLeftRight 0 0.01 2000
   AnimationStateMachine.SetCameraShakeInOut 0 0.05 2000
   rem *** stationary machineguns *****
   AnimationStateMachine.CreateState FireMachineGunShake
   AnimationStateMachine.SetCameraShakeTimeToShake 0 0.1
   AnimationStateMachine.SetCameraShakeRoll 0 0.5 800.0
   AnimationStateMachine.SetCameraShakePitch 0 0.25 900.0
   AnimationStateMachine.SetCameraShakeYaw 0 0.25 700.0


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