SetConditionStrength Property

Usage:
   AiStrategy.SetConditionStrength name

Argument values:

argument 1:    Advisory, AdvisoryNegative, AdvisoryPositive, Required; most commonly Required

This property is not a part of any defined type of object.

Used in a total of 33 .con files: Conditions.con

Parent directories of these .con files: Bf1942/Levels, Bf1942/Game

Example: (from Bf1942/Levels/Battle_of_the_Bulge/AI/conditions.con)
   if v_arg1 == host
   rem ----- Host
   rem ----------------------------------------------------------------------------
   rem *** Create Conditions ***
   rem *** German ***
   rem ** common **
   AiStrategy.CreateConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
   AiStrategy.SetConditionStrength AdvisoryNegative
   AiStrategy.SetIsAbortCondition 1
   rem ** west **
   AiStrategy.CreateConstantCondition westCond Crisp EqualGreater Enemy Remote 1
   AiStrategy.SetConditionStrength Required
   rem ** east **
   AiStrategy.CreateConstantCondition eastCond Crisp EqualGreater Enemy Route 1
   AiStrategy.SetConditionStrength Required
   rem ** bridge **
   AiStrategy.CreateConstantCondition bridgeCond Crisp EqualGreater Enemy Bridge 1
   AiStrategy.SetConditionStrength Required
   rem ** doubleFlank **
   AiStrategy.CreateConstantCondition doubleFrontCond Crisp EqualGreater Enemy Front 2
   AiStrategy.SetConditionStrength Required
   rem ** finalPush **
   AiStrategy.CreateConstantCondition singleFrontCond Crisp Equal Enemy Front 1
   AiStrategy.SetConditionStrength Required
   rem *** American ***
   rem ** front3 **
   AiStrategy.CreateConstantCondition front3Cond Crisp EqualGreater Friendly Front 3
   AiStrategy.SetConditionStrength Required
   rem ** retake **
   AiStrategy.CreateConstantCondition retakeCond Crisp EqualSmaller Friendly ControlPoint 4
   AiStrategy.SetConditionStrength Advisory
   rem ** breakOut **
   AiStrategy.CreateConstantCondition oneCPLeftCond Crisp Equal Friendly ControlPoint 1
   AiStrategy.SetConditionStrength AdvisoryPositive
   AiStrategy.CreateConstantCondition noCPLeftCond Crisp Equal Friendly ControlPoint 0
   AiStrategy.SetConditionStrength AdvisoryPositive


Go to the AiStrategy properties list page, AiStrategy page, All Properties list, or Main scripting page.