Press this button to import a .baf animation file. Have in your
scene, the skeleton that will be animated prior to importing the
.baf and that skeleton will be given the imported animation. After
importing a .baf animation file the bones that were animated will
be selected. It is wise to create named selection set of these imported
bones so that exporting will be easier. See your 3d animation product's
documentation on named selection sets for more information.
Check this option if Importing or Exporting a weapon animation.
text box is used when you press the Add Sequence button for setting
up multiple animation files to export. The text in this box will
be placed before the name. For example: if the name is "walk"
and prefix is "lowerBody" then when Add Sequence is pressed
the result will be "lowerBodyWalk". The file would be
then saved as lowerbodyWalk.baf when Generate Sequence is pressed.
This text box is used when you press the Add Sequence button for
setting up multiple animation files to export. Type in a name here
to be used as the filename for the sequence. For example: use "walk"
and the file will be saved as walk.baf when Generate Sequence is
Go to Standard
Mesh Export, Standard
Mesh Import, Treemesh
and Skin Import/Export, Sound
Script Editor, Menu