The Battlefield Mod Development Toolkit 2.5 is available!
June 2nd 2004
Menu Editor Fix ..this is now fixed in MDT versions 2.5
and above..
What is fixed: Adds new object types to allow loading of additonal menu files
in the Menu Editor.
March 12th 2004
The Battlefield Mod Development Toolkit 2.0 is now available!
Version 2.0 of the Battlefield MDT now supports the following
Full Battlefield Vietnam Support
3ds max 5 and 3ds max 6 Support
Gmax Support
New .3ds to .SM convertor (Allows any 3D application that supports .3ds
to create Battlefield Models)
The MDT team has released MDT Version
1.0c, It now supports Discreet's free GMAX
product for 3D modeling and animation. * GMAX must be downloaded and installed
seperately. Once installed, you can instal the MDT GMAX tools.
November 11th 2003
The MDT team has released 3ds max sample files
for Battlefield 1942.
October 20th 2003 Updated theDamage
System Tutorial. Thanks to DICE and
Eric Hanes for the update.
October 16th 2003 Welcome to the Battlefield 1942 Mod Development
Toolkit site. Here you can download all the neccesary tools for
developing your own mods based on Battlefield 1942 as well as tutorials
and examples on how to use these tools. To get started, download
the beta version of the Mod
Development Toolkit. Once installed,
start going through the tutorials.
In the coming weeks you can expect to see
more advanced tutorials and minimods coming online as well as fullGMAXsupport.
Have fun and happy modding,
The Mod Development Toolkit team.
- 3dsmax tools
Export of .sm no longer requires automated .3ds export/import to
fix Texture verticies
vertex normals are now kept for direct export ( .sm meshes no longer
have extra hard edges )
October 2 2003 Added new anOverviewof the BattleField 1942 Damage system. Added a Damage
Grid GeneratorPerl Script Added MakeMap
Program Added new version of MDTwith first draft of the Menu Editor and
Front End